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It took me four hours to even learn I could move troops diagonally, which was handy because some enemy cities and units are completely inaccessible without doing that.
Civilization ii game manual#
It came without an instruction manual (and the in-game help is incomplete, badly organized, often wrong, and generally unhelpful), so I had to figure out an extraordinarily complicated game by experiment, intuition, and trial-and-error. I got Civ 2 when it was already at least a decade old as an extra packaged with a game I actually wanted. Its probably not coincidence that its the first one I played.
Civilization ii game series#
Since Im not fond of many of the later additions to the series (like culture victories, different national strengths and weaknesses, great people, etc.), this one is my favorite. It might even be fair to describe it as more a remake or improvement than a sequel. Later games in the series added more and more features and mechanics to an already extremely complex game, although Ive heard that Civilization 5 was a controversial simplification.ĭespite Sid Meier being relatively uninvolved with developing it, Civilization 2 is generally more similar to Civilization 1 than to Civ 3 or the later titles. As a general rule, games in this series are known for convoluted mechanics, deep strategy and tactics that allow a variety of playstyles, and for taking a very long time to win. One starts by founding a single city somewhere in a randomly generated world around 4000 BC and then controls every aspect of that nascent civilizations growth and development (from technological progress to government type to what sorts of buildings or wonders of the world are built to irrigation and road-building to which resources are exploited to diplomacy with all other civilizations in the world to military campaigns) up to the year 2000 AD or so. Typically the focus of the Civilization series is on massive, individual singleplayer games rather than on any sort of campaign or on multiplayer. The first one (Sid Meiers Civilization) more or less created the entire 4X (eXplore, eXpand, eXploit, eXterminate) genre of strategy games. Civilization is a series of turn-based strategy games, many of them developed by Sid Meier.
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